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Final Project

Project_1

Full-process biological production——Horse

Pre-production:

Seeking anatomical diagrams of horses, detailing skeletal and muscular structures, to aid in model creation. Additionally, seeking dynamic video footage of horses and sketching moving horses for reference.

Modeling

Using maya and zbrush to create the basic model of a horse, along with its musculature and skeletal structure.

Grooming

I created it using Blender, as I hadn’t used it before and wanted to try a new approach to the production.

Primarily for crafting manes and tails.

Rigging

I used the Apex system in Houdini for rigging.

First, import the muscle tissue and bones separately into Houdini.

Use nodes to extract the half skeleton from the bones.

Creating the Base Skeleton

Employing the Apex system to create rigging.

Project_2

Pre-production:

ideal:My initial idea was to create a series of scenes reminiscent of Star Wars.

Scene 1

I emphasise, from the perspective of an alien commander, that these alien races are preparing to attack.

I primarily use Nuke for production.

Then I replaced the alien’s head with the original footage’s head and tracked the shot so it could ultimately blend into the scene. Finally, I used Blender for the final compositing.

I first constructed the entire scene using assets, then created the glass texture for the windows, integrated the alien commander with its new head into the scene, and finally completed the exterior set-up and the spacecraft’s motion.

Scene 2

This shot primarily depicts a fleet of spacecraft traversing space at a leisurely pace, intended to heighten the atmosphere preceding the great battle.

This shot was created using Maya. I animated the spacecraft model to move slowly within Maya, rendered it, then imported it into Nuke for the overall compositing.

Scene 3

This shot depicts the Death Star obscuring the sun from the planet’s perspective, then unleashing a laser beam upon the world to deliver a devastating blow.

This entire shot was created in Houdini.

The Death Star model is now being processed in Houdini to enable its use within the software.

This section primarily involves creating the main laser, the main laser animation, the energy sphere animation, and the camera animation to integrate it seamlessly into the effect.

A terrain was procedurally generated in Houdini.

Procedurally generating trees in Houdini

Creating an atmosphere in Houdini

Simulating a nuclear explosion to create the blast

To create the annular smoke plume formed during a nuclear explosion, first establish the shape, then convert it into volumetric smoke and modify the shape.

Implementing surface fracturing on the previously generated procedural terrain.

Explosion trail and dust effects creation

Rendering using Karma in Houdini

Scene 4

This scene primarily involves creating a setting depicting preparations for battle and the launch of a spacecraft.

I primarily use certain assets to complete compositing in Blender.

Scene 5

This scene uses assets to construct a cityscape following an attack.

I primarily use certain assets to complete compositing in Blender.

Additionally, I used AI to generate an image of a dilapidated city.

The original image After AI modification

Final Work